Showing posts with label Smite. Show all posts
Showing posts with label Smite. Show all posts

Friday, October 3, 2014

Changes to the Meta, popular gods.

So for the last week, I've been keeping an eye on a little site called SmiteRepo.com.  It doesn't seem to be maintained any longer, however, it doesn't really need to be.  All it does is pull data directly from HiRez's API and parse it into neat charts.  One of these charts shows the data for the last 1000 matches of the top 500 players in league, which comes out to about the last 12 hours.  You can even sort by most wins, by god, and click right on the gods to see the builds that are popular.

Using that I've modified my first meta list with the following update based on this site and the win ratio of the most played gods:

First pick supports: Geb, Athena
First pick junglers:  Loki, Arachne
First pick adcs:  Apollo, Rama
First pick mids:  Janus, Nu Wa, Vulcan, Ra
First pick solos:  Nu Wa, Zhong Kui, Ra

First pick Multi Role: Freya (Jungle, Solo, ADC)

Second pick supports:  Odin, Ares
Second pick junglers:  Thor, Mercury, Nemesis, Thanatos
Second pick adcs:  Ullr, Neith, An hur, Loki
Second pick mids:  Poseidon, Scylla, Kukulkan
Second pick solos:  Hercules, Vamana, He Bo, Chaac, Guan Yu


So let's take a look at the changes from our last list and why each god seems to be becoming meta. With the nerf to mercury, Loki is being played more in the adc and solo land as well as jungle.  He is the king of burst and retreat and his kit really says it all.  You build him full glass and never engage in the middle of a team fight.  Patience is key with this god.

Arachne has come back strong after her re-kit.  I actually haven't seen her much in league as she has been banned out consistently.  The few times I have seen her, her ultimate was really scary.  She's the new hotness and people don't know the counter picks and plays yet so she will be strong probably through to the next patch.

Rama.  Rama has great lane clear, and great boxing potential with the slow, and he can kill secure with his ultimate.  Nothing not to love here.  Works well against Apollo which is by far the winningest god.

Vulcan.  I must confess to being confused as to why this god has such a high win rate.  He's usually found in mid and of all the mid laners, he's the least mobile.  My thought is here that he combos well off of Ymir, Ares, Thor, and Thanatos.  It could also be that he's been out of the meta so long that people aren't that familiar with the counter picks and plays.  That and the mini raid-boss turret.

Odin has been found to be strong after his rebuild.  Most of the downsides to his ring ultimate were removed and generally is being used in the support role, and he just barely edges out Ymir in plays and win percentage.

Ares is seeing a resurgence as he and his chains are strong against Apollo, Rama and Athena, all top picks.  An Ares pick also forces beads as the second item for your opponents.  He also is the top damage guardian besides Hades, which is usually found in the solo lane building for damage.

Thanatos has also made it to the list with the heavy hammer build.  With the nerf to heavy hammer, people are still playing Thanatos as he can be dominating in the beginning, but it is important to understand that his damage does fall off in late game.

An hur is strong versus Apollo as his knockback negates the aggressive dash, and Apollo is see a high amount of play.

He Bo is seeing a resurgence due to a lot of play in the SPL, but his win ratio really doesn't support him being used.  I think his win ratio is only bad because some are trying to use him in mid and he's really a solo god.

Guan Yu is seeing more play with his buffs and some good showings in SPL but he also belongs in solo lane, not the support role.  Again I believe this is bringing down his win ratio.

So, to finish up.  This is my interpretation of the data from SmiteRepo which I've been watching intently since the patch.  I would love to see some longer periods or a little more granular control on the periods that you want to look at, but already I've found a few things that were really surprising, A few things are the really high win ratio of Freya and Ares and the cementing of Apollo as the first pick hunter by a large margin.

Thanks for reading, I'm still working on the mid mage guide, but I keep getting distracted.

Remember, don't feed!


Wednesday, September 24, 2014

What is this ELO hell you speak of?

What is this ELO hell? Or alternatively, "Help, I'm stuck in Bronze league and I can't get out!"

So if you are new to Ranked play, there are a few things that are good to know.  First, let's explain what matchmaking is.  Coming from casuals you may assume that all of your matches were against completely random players.  Well they weren't.  As you win or lose, your stats and the stats of your opponents are weighed in a big algorithm, so that on your next queue the average matchmaking rating of your team is equal to that of your opponents team.  Also, if you queue as a party you are much more likely to run into other parties.  This is done so that either team has a chance to win and minimizes the chances of a blowout, close games are generally more fun than curbstomps.  You still run into player incompatibilities though.  Even with average matchmaking being the same, at the most basic level, you could run into 5 very aggressive individuals versus a team of half aggressive/half defensive.  The split team will often lose as the aggressive individuals will run in and the defensive minded folks won't go in to back them up.  There are other ways that players just won't get along and its next to impossible to try to develop an algorithm that can model and adjust for player's play style.

In casuals, your matchmaking rating is completely hidden.  It is not a number you can see or that has ever been available to see.  In Ranked however, this number is called ELO.  ELO is a system that was developed originally for Chess to determine, you guessed it, matchmaking.  Hi-Rez has kept their modifications to their ELO ratings quiet, and for good reason, as the system could be "gamed" if the specifics were made public.  ELO did need to be modified both in Smite and in other games, however, as it was originally designed for 1 on 1 matches not random groups of 5 on 5.  Many casters allow you to check your ELO on twitch with the !elo command.  Your rating is determined by your win and losses in Ranked only, and adjusted by the strength of your opponents ELOs.  This number is then compared against other players in queue to attempt to make the average ELO of both team roughly equal.

Ok, now that that is out of the way, we can finally get to the topic at hand.  The player coined term "ELO hell" is the state that you find yourself in when first entering league.  In bronze league, you will often find yourself teamed up with players with bad connections, that don't speak english, that don't use curse voice, and that generally don't understand how to play the game.  This will happen because your initial ELO is low enough that you are matched with other players with hardly any Ranked experience.  This situation can lead to unlucky streaks of large numbers of losses, leaving you to struggle in Bronze league until you get frustrated with your lack of upward movement and quit.


Now, here is the big question, is ELO hell a real thing?  Simple answer? No.  Technically, it could be if the algorithms are bad, but they are not.  If you play enough and continue to improve your game and communicate with your team you will rise out of Bronze league.  The trick here is to not get discouraged because one of your teammates is disconnected or just horrible.  The odds are that on average over many game, the other team will have just as many of these lagging, non-english speaking noobs as your team does.  The trick is to make the best plays possible and be where you are needed during the course of the match.  Know your role and be aware of what is happening across the map.

If you are on solo island, and your mid is losing lane and your jungle isn't ganking, you need to find a way to make a play for a kill in your lane so that you can rotate.  Also, if you see that others aren't rotating to mid harpies than you can clear your wave and head there and back before your next wave hits your tower.  Share as much xp with your jungler at jungle camps as you can.  One of the best ways to turn a losing game is to outfarm the other team.  Share as much farm with your jungler and support as possible as it will be a net gain of xp and gold every time.

If you are in mid, be sure to announce mid harpy timers, ask for your red buff from your jungler, share small harpy camps when ever you can.  If your opponent in mid is missing or rotating, call it and rotate after him or her.  These are called "high ELO plays," basically doing anything that increases your chance of winning.

If you have teammates that are failing, help them, don't berate them.  Don't assume your idea/plan is the best one.  If your teammates aren't communicating, try to figure out what they are doing and help them.  It is a far better strategy in ELO hell to simply help your teammates do whatever it is they think they should be doing, than to push in another direction.

The other thing you can do is to specialize.  Figure out which role/god wins you the most games.  Pick two gods for twos role and try to get them every time in the picking phase.  Get to know those gods like the back of your hand, and once you've successfully made it out of Bronze league you can start branching out.  You can even go take a look at your win percentages using Hi-Rez's tool, you may be surprised to find out that your favorite god to play only at a 30% win rate whereas the god you've only played 15 times is at 85%.

Remember to think, its not all pushing buttons at the right time, though, of course, that helps.

Have fun and don't feed the enemy!